Kane and Lynch 2 is the sequel to io Interactive’s not-so-successful Kane and Lynch. However, instead of focusing on Kane as the first Kane and Lynch does, the story flips over to Lynch’s perspective. In the beginning of Dog Days, Lynch has settled down in Shanghai, and welcomes Kane to the city as he is making a top for an arms deal. Enough to say, things get out of hand, and they’ll have to fight their way through endless swarms of thugs, policeman, and what seems to be members of the Chinese Army.
Liked:
Welcome to Shanghai: Dog Days, for the most part, does a good job changing the atmosphere of plain buildings of Dead Men to the streets of Shanghai, filled with neon signs.
Ammo Limits: Instead of the infinite ammo that you have in Dead Men, Dog Days force players to be more conservative with their ammo, as you can no longer get them from your NPC ally. Instead, you’ll have to pick them up from dead enemies.
Hated:
Camera Madness: The developers might boast the camera as innovative and new, and some reviewers might say it’s hardcore, but it’s really nothing more than a lazy step taken by the developers. The angle has changed from the standard third person view to what seems to be a cameraman following the action (or as some would like to call it, like a bootleg film). Blood and water would leave temporary droplets on the screen; dead civilians, people killed with head shots, and nudity are censored, as are explosions. When the player controlled character is moving faster than a walking pace, the camera would wobble around unsteadily. While that may be new, it seems to be a cheap gimmick to add frustration and headaches to the player. Also, it could be a way used to hide the low def details of this game in today’s hi-def world.
Bad Multiplayer: We gave Dead Men the benefit of the doubt when they blamed GFWL for their bad multiplayer and quickly dying player base. However, with a simple look at Dog Day’s multiplayer run by Steamworks, we’ll easily see that GFWL wasn’t at fault here. While the game does provide more game modes than the first, they’ve improved almost nothing. Matches are still held via in-game lobbies, which will then run through local hosts. If the host decides to quit, every player loses their progress. There’s still no way to control voice chat, so you’ll often hear people breathing in their mics, as well as a lot of other thing you don’t want to hear. The multiplayer population is at a low even when the game has just been released, and you’ll most likely be playing with the same couple dozen of people, if you can get a game started at all.
Short, Repetitive Campaign: Dead Men’s campaign is really short for a game of it’s type. Only boasting to be around four hours long, the campaign has you running around the city massacring your enemies, with no real plot in the game. The dialogue is random most of the time, so players will have to focus on listening to even understand what they’re doing and why. Unless you plan on playing the game in short bits, it’ll become stale fast.
Overall, Kane and Lynch 2: Dog Days is a unmemorable massacre of a shooter. It has a dull campaign, boring multiplayer, and a very vomit-inducing camera ( which can have it’s level of vomit-inducing-ness lowered in the options). After finishing with this game, I’d like to quote Lynch: “We’re finally done with this shit” (or something similar, since the swarms of crazy AI detract from plot too much). If you’re a masochist and want to suffer, then go ahead and play this game. Otherwise, stay the hell away from this title.






