Alpha Protocol is Sega and Obsidian’s latest game. It boasts to be a modern-day espionage RPG, giving players customization, freedom of choice, and non-linear gameplay.
The hype, however, ends right there. The game somehow fails to deliver in both content and satisfaction.
For a game in 2010, the graphics are pretty lacking. Graphics will often glitch, and it’ll take a good computer quite a bit before the detailed textures load in.
The gameplay, however, is even more bash-worthy than the graphics. The enemy AI jumps from being totally stupid to wallhack smart.Although the game claims to be based off modern day espionage, I feel like playing a Superman RPG instead. Enemies will get their healths upgraded, and they’ll do weird things. The screen will spin 180 degrees suddenly at random times, making your perfect setup all wasted effort. Linearity is laughable at best. Sure, the game in “non-linear”, you get to choose which one of three areas you’d like to tackle first.
With all these flaws ruining a supposedly good IP, Obsidian should just go back and do what they do best: making sequels for games.
